Tonight was a very slow night. Got stuck in several places and then had to do a lot of sims on Houdini and they can take a while.
I worked on pre-fracturing using geometry today. This is the result of the pre-fracturing:
For this operation, I used a sphere and fractured it using a grid.
After this I moved on to checking out some bullet simulations. Here is the output:
It's morning now, so I need to go home, but just before going back I am testing out things I researched in the last couple of days, on the dummy geometry that needs to be fractured. This is a very rough test, and the geo still needs to be prepared for the fracture first.
Will be working on it in the coming days. Let's see how that goes :)
Off for the weekend now.. Bbye labs! Forever!! Till Monday :p
I worked on pre-fracturing using geometry today. This is the result of the pre-fracturing:
Pre-fracturing using geometry |
The node-network for the pre-fracturing |
For this operation, I used a sphere and fractured it using a grid.
The Sphere with the intersecting grid use to fracture it |
Voronoi fracturing applied |
Visualising with the explodedview SOP |
Visualising with noise |
Adding some clustering to the internal pieces |
After this I moved on to checking out some bullet simulations. Here is the output:
RBD with bricks |
RBD with more random pieces |
Adding some levels to the system and adding debris |
It's morning now, so I need to go home, but just before going back I am testing out things I researched in the last couple of days, on the dummy geometry that needs to be fractured. This is a very rough test, and the geo still needs to be prepared for the fracture first.
The imported dummy geometry |
Pre-fracturing using Voronoi |
Will be working on it in the coming days. Let's see how that goes :)
Off for the weekend now.. Bbye labs! Forever!! Till Monday :p
Amazing Work....beautiful
ReplyDeleteKeep it up.