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Showing posts with label renderMan. Show all posts
Showing posts with label renderMan. Show all posts

Monday, January 28, 2013

Sony Games Modelling - 2

It's day 2 working on the project. Have just slept for 4 hours in the last 40 hours, so was a slow night. This is where I got to till now. I have nearly 6000 polygons on it and this is rendered using renderMan in 32 seconds for the frame. The geometry hasn't really been optimised yet, so hopefully it will be much more economical when finished.

Day 2 progress
I am beginning to get a bit worried now as I just have 10 days left to finish this off. Will need to increase my speed.

Sunday, January 27, 2013

Sony Games Modelling - 1

After weeks of delays I have actually got on to modelling for the Sony games project. I am starting with modelling props and I have done the couch and the centre table. I am very slow with the process but hopefully I will pick up some speed as I go along. I am really enjoying the modelling and I am surprised as I always found modelling a tedious process. Will post the couch images with more detail of the mesh later. Been working for 18 hours straight and can't be bothered to take screen-shots and crop them on gimp.

This is the render of the basic cleaned up geometry of the props. I still have to texture it and add wear and tear and character to it. This scene has some 3500 polys. This is a rough renderMan render with render time of 19 seconds.

A rough render of the couch and the table. Rendered with renderMan,

Wire-frame for the scene


Friday, December 7, 2012

Sony games Low-poly Modelling Testing

I have started with modelling for the Sony games project. I am just testing out a couple of things right now. Tonight I modelled a door to the room. This will, definitely, not be a part of my final submission, but I am just testing out low poly modelling. This door here has a total of 393 faces, including the knob, which I feel is a pretty decent number. Any more details on it will need to be put into the texturing stage. This was rendered using a quick renderMan setup. This is an 11 second render.

Low-poly door: model 393 faces, rendered with renderMan (11seconds)

Tuesday, December 4, 2012

Suddenly Debris!

To bring this night to an end I just created a little debris system in Houdini. this is for my project with Sony Games. This is a test debris system which I then imported into Maya as .fbx. Then I adjusted the geometry a bit, but as you can tell, I didn't spend much time on it (floaty pieces).

This was rendered using renderMan with the IBL. This is a 3 minute render with shading rate and pixel sample turned up way high.

Rendered using renderMan IBL
Next step would be to add more size variation to this and add other elements such as wood and metal pieces.

Off to bed now!

Basic render tests with renderMan


Tonight I am doing some render tests with renderMan for Ego. I started out with working on a cartoony character to test out the GI options in renderMan.

This little guy is called 'Dino' and is modelled by Ross Hildick. The model is not finished yet, but I annoyed him to give it to me for the tests. As you can see there are a couple of problems with it, but overall the result is pretty decent. This render took 18 seconds.

Dino rendered with rederMan

After this I moved on to this other scene, again modelled by Ross Hildick.

Break-in AO pass
I did a rough lighting pass of the scene that Ross lent me and came up with this final result:

Break-in beauty pass. render time: 1 minute 23 seconds

It is probably too dark and is definitley very patch lighting work, but I did this in a couple of hours as this was just a rough test. The render time for this is around 1 minute 23 seconds.

Will be working on a few more scenes in the coming days, so watch out :)

AND visit Ross's blog here.
He is an amazing modeller! We call him Ross 'Lightning-hands' Hildick as he models incredibly fast :p