So, moving on from yesterday, I came in tonight and modelled a game level. I mainly concentrated on keeping the model low-poly while still adding some interesting detail into the level. I did a rough render of the level adding some basic moody lighting. This is the result:
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Game level with a rough lighting pass |
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Of course I haven't added any textures to it, so it doesn't look like much at the moment.
The layout of the level is shown here. It has around 69000 polys. which, I think, can be handled by a game engine reasonably well.
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The level - bird's eye view |
The majority of the level was built by reusing a section. However, the crossing gave me a good chance to break the symmetry and push the design.
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Some unique detail added to the crossing |
The level is based on a lot of tiling. This is the basic geometry I built for the system and then just adjusted it to various situations.
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The basic section |
This shows how the basic section was used repeatedly to create the whole level.
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The straight sections |
The curved sections at the extremes also helped at some interest to the level. More variation can be added by using textures and various other maps.
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The curved section |
Pipes passing over the crossing gave me some opportunities to add interest.
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Some detail on the roof |
So that was about it. I might take this on and texture it, but honestly I don't see myself making that effort, especially because this is done using a tutorial and is not my design. I guess I learned as much wanted form it and I would leave it here now. Tomorrow I go on to model some destruction.
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