Okay I realised that the last post was pretty useless for the purpose of getting critique, as I didn't really post any wire-frame. Also, after getting a couple of suggestions from
the pros I worked a bit on it and was able to take the
poly count to 206 (yeah, that's 200 polys less O_o). The visual result doesn't really look any different. I do have some doubts still though. I am not really sure about a couple of decisions I have made. I will need to consult with my resident modelling teacher Ross Hildick. You can check out his work here:
Ross's Blog
So here are the wireframe images of the door.
This is the overall structure. This has 3 main parts, the outer frame, the inner frame and the door. This component has a total of 206 faces.
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The doorway: 206 faces |
This is how it looks from the back. I have deleted all the back-faces to keep the poly count down.
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The back-side of the doorway |
This is the outer frame, isolated. This piece has a total of 28 faces.
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Outer frame, 28 faces |
This is how it looks from the back.
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Outer frame, back view |
The inner door frame. I don't know if it can be further optimised as it has only 6 faces.
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The inner frame |
The door. This piece has a total of 112 faces. As you can see, it doesn't really have any depth to it. I am not sure if that is a good idea. I know that it exactly fits into the inner-frame and the player won't be opening it, but will it catch lighting properly, if it doesn't have any depth on the edges.
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The door, 112 faces |
The door-knob is another poly heavy piece. It has 60 polygons, but I can't really think of any way to make it lower than this and still retaining the shape.
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Door-knob: Front view |
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Door-knob: Back view |
That was a long post :p
Thanks in advance for any critique. Cheers!
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